Escape from Mr. Lemoncello's Library: The Graphic Novel

Illustrated by Douglas Holgate
Paperback
$13.99 US
On sale Nov 07, 2023 | 256 Pages | 9780593484869
Age 8-12 years | Grades 3-7
Reading Level: Lexile 720L | Fountas & Pinnell T
The BESTSELLING book is now a full color, fun packed GRAPHIC NOVEL!

The Lemoncello books have spent over 100 Weeks on the New York Times Bestseller List and are on 44 State Award Lists!

Find out if game loving Kyle Keeley can escape from what James Patterson calls "the coolest library in all the world" in this fun-filled graphic novel from the much-loved co-author of Treasure Hunters and the bestselling illustrator of Last Kids on Earth!

* "A worthy successor to . . . Willy Wonka." --Booklist, Starred Review

When Kyle learns that the world's most famous game maker, Luigi Lemoncello, has designed the town's new library and is having an invitation-only lock-in on opening night, he's determined to be there! But the tricky part isn't getting into the library--it's getting out. Because when morning comes, the doors stay locked. Kyle and the other kids must solve every clue and figure out every secret puzzle to find the hidden escape route!

Now a full color graphic novel!
  • WINNER
    Amazon Best of the Year
  • WINNER | 2015
    Maryland Black-Eyed Susan Award
  • WINNER | 2015
    Rhode Island Children's Book Award
  • WINNER | 2015
    North Dakota Flicker Tale Children's Book Award
  • WINNER | 2015
    Florida Sunshine State Book Award
  • WINNER | 2015
    Maine Student Book Award
  • WINNER | 2014
    Ohio Buckeye Children's Book Award
  • AWARD
    New York State Charlotte Award
  • AWARD
    New Hampshire Great Stone Face Award
  • AWARD
    South Dakota Prairie Pasque Award
  • NOMINEE
    Agatha Award-Best Children's/Young Adult
  • NOMINEE | 2016
    New York State Charlotte Award
  • NOMINEE | 2016
    Missouri Mark Twain Award
  • NOMINEE | 2016
    Nebraska Golden Sower Award
  • AWARD | 2016
    Amazon Best of the Month
  • NOMINEE | 2016
    North Carolina Children's Book Award
  • NOMINEE | 2016
    Tennessee Volunteer State Book Award
  • NOMINEE | 2016
    South Dakota Prairie Pasque Award
  • NOMINEE | 2016
    Minnesota Maud Hart Lovelace Book Award
  • NOMINEE | 2016
    Indiana Young Hoosier Book Award
  • NOMINEE | 2016
    Kansas William Allen White Children's Book Award
  • NOMINEE | 2016
    Louisiana Young Reader's Choice Award
  • NOMINEE | 2016
    Massachusetts Children's Book Award
  • NOMINEE | 2015
    Vermont Dorothy Canfield Fischer Book Award
  • NOMINEE | 2015
    Colorado Children's Book Award
  • NOMINEE | 2015
    Georgia Children's Book Award
  • NOMINEE | 2015
    Pennsylvania Young Readers Choice Award
  • NOMINEE | 2015
    Minnesota Maud Hart Lovelace Book Award
  • NOMINEE | 2015
    Hawaii Nene Award
  • NOMINEE | 2015
    New Hampshire Great Stone Face Award
  • HONOR | 2014
    Children's Book Committee at Bank Street College Children's Book of the Year
  • SUBMITTED | 2014
    ALA Notable Children's Book
PRAISE FOR THE SERIES:

A New York Times bestselling series
 
"Discover the coolest library in the world." —James Patterson
 
"Lots of action and quirky humor." —The Washington Post
 
★ "A worthy successor to the original madman puzzle-master himself, Willy Wonka." —Booklist, starred review
 
★ "A winner for readers and game-players alike." —Kirkus Reviews, starred review
 
★ "A fun-filled, suspenseful intellectual puzzle." —Shelf Awareness, starred review
 
"Will have readers racing to pick up the next volume." —School Library Journal
© Elena Seibert

When I talk to kids about my new book THE ISLAND OF DR. LIBRIS, I torture them with a tale of electronics deprivation.
     "My main character, Billy Gillfoyle," I say, "is spending the summer in a cabin on a lake.  There is no cable, no TV, no DVR, no X-Box, no PlayStation 3.  There isn't even an old-fashioned VCR."
     By this point, the kids' gasps become audible.
     "On his first day at the cabin," I continue, "Billy drops his iPhone and it shatters.  The nearest Apple store is several hundred miles away."
     Jaws drop.  The kids are practically weeping – just like my hero, Billy Gillfoyle.  He mopes around the cabin after the demise of his iPhone and ends up in this scene with his mother:
    
  "Billy, what do you think kids did back before video games or TV or even electricity?"
  "I don't know.  Cried a lot?"  He plopped down dramatically on the couch.
  "No, Billy. They read books.  They made up stories and games.  They took nothing and turned it into something."
 
     And that's what happens to Billy in this book:  He learns to start using and trusting his own imagination.
     Characters from books that he reads in Dr. Libris' study start coming to life out on the island in the middle of the lake.   In no time, Hercules, the monster Antaeus, Robin Hood, Maid Marian, The Three Musketeers, D'Artagnan, Pollyanna, and Tom Sawyer are all bumping into each other's stories.  It's up to Billy, with the help of his new friend Walter, and a bookcase filled with classic literature, to "imagine" a scenario that will bring all the conflicts to a tidy resolution. 
     Yep.  In THE ISLAND OF DR. LIBRIS, Billy Gillfoyle is learning how to become a writer.  He puts his characters into situations and conflicts that will, ultimately, take him to the happy ending he, and everybody else, is looking for.
     When all seems lost, he is on the island with his new friends Robin Hood, Maid Marian, and Hercules, despairing that he's not heroic enough to rescue his asthmatic friend Walter from the clutches of the evil Space Lizard (yes, hideous creatures from video games and fairy tales eventually come to life on the island, too.) 
 
  "Ho, lads and lassie!" said Robin Hood.  "All is not lost!  Look you, Sir William – I remember a time when Sir Guy of Gisbourne held me captive in his tower.  Did my band of merry followers let a moat or castle walls stand in their way?"
  "Nay!" said Marian.  "Little John and I didst lead the charge.  Oh, how the arrows did fly that day!"
  "I'm not Little John," Billy said quietly.  "Or you, Maid Marian.  I'm not a hero."  He looked down at Walter's inhaler.  "I'm just a kid who can't even save his own family."
  "Nonsense," said Maid Marian. "Each of us can choose who or what we shall be.  We write our own stories, Sir William.  We write them each and every day."
  "And," added Hercules, "if you write it boldly enough, others will write about you, too."
 
     In my book ESCAPE FROM MR. LEMONCELLO'S LIBRARY, I wanted to make young readers excited about reading and doing research.  I tried to turn a trip to the library into an incredibly fun scavenger hunt, filled with puzzles and surprises.  (In my perpetually twelve-years-old mind, that's what doing research actually is.)
     With THE ISLAND OF DR. LIBRIS, I am hoping to excite young readers about the power and awesomeness of their own imaginations. I want them to take nothing and turn it into something.  To take two old ideas, toss them together, and create something new.
     And, when they write their own stories, maybe some of them will decide they want to become authors, writing stories for the rest of us, too!
     
     
 

View titles by Chris Grabenstein

Classroom Activities for Escape from Mr. Lemoncello's Library: The Graphic Novel

Classroom activities supplement discussion and traditional lessons with group projects and creative tasks. Can be used in pre-existing units and lessons, or as stand-alone.

(Please note: the guide displayed here is the most recently uploaded version; while unlikely, any page citation discrepancies between the guide and book is likely due to pagination differences between a book’s different formats.)

additional book photo
additional book photo
additional book photo
additional book photo
additional book photo

About

The BESTSELLING book is now a full color, fun packed GRAPHIC NOVEL!

The Lemoncello books have spent over 100 Weeks on the New York Times Bestseller List and are on 44 State Award Lists!

Find out if game loving Kyle Keeley can escape from what James Patterson calls "the coolest library in all the world" in this fun-filled graphic novel from the much-loved co-author of Treasure Hunters and the bestselling illustrator of Last Kids on Earth!

* "A worthy successor to . . . Willy Wonka." --Booklist, Starred Review

When Kyle learns that the world's most famous game maker, Luigi Lemoncello, has designed the town's new library and is having an invitation-only lock-in on opening night, he's determined to be there! But the tricky part isn't getting into the library--it's getting out. Because when morning comes, the doors stay locked. Kyle and the other kids must solve every clue and figure out every secret puzzle to find the hidden escape route!

Now a full color graphic novel!

Awards

  • WINNER
    Amazon Best of the Year
  • WINNER | 2015
    Maryland Black-Eyed Susan Award
  • WINNER | 2015
    Rhode Island Children's Book Award
  • WINNER | 2015
    North Dakota Flicker Tale Children's Book Award
  • WINNER | 2015
    Florida Sunshine State Book Award
  • WINNER | 2015
    Maine Student Book Award
  • WINNER | 2014
    Ohio Buckeye Children's Book Award
  • AWARD
    New York State Charlotte Award
  • AWARD
    New Hampshire Great Stone Face Award
  • AWARD
    South Dakota Prairie Pasque Award
  • NOMINEE
    Agatha Award-Best Children's/Young Adult
  • NOMINEE | 2016
    New York State Charlotte Award
  • NOMINEE | 2016
    Missouri Mark Twain Award
  • NOMINEE | 2016
    Nebraska Golden Sower Award
  • AWARD | 2016
    Amazon Best of the Month
  • NOMINEE | 2016
    North Carolina Children's Book Award
  • NOMINEE | 2016
    Tennessee Volunteer State Book Award
  • NOMINEE | 2016
    South Dakota Prairie Pasque Award
  • NOMINEE | 2016
    Minnesota Maud Hart Lovelace Book Award
  • NOMINEE | 2016
    Indiana Young Hoosier Book Award
  • NOMINEE | 2016
    Kansas William Allen White Children's Book Award
  • NOMINEE | 2016
    Louisiana Young Reader's Choice Award
  • NOMINEE | 2016
    Massachusetts Children's Book Award
  • NOMINEE | 2015
    Vermont Dorothy Canfield Fischer Book Award
  • NOMINEE | 2015
    Colorado Children's Book Award
  • NOMINEE | 2015
    Georgia Children's Book Award
  • NOMINEE | 2015
    Pennsylvania Young Readers Choice Award
  • NOMINEE | 2015
    Minnesota Maud Hart Lovelace Book Award
  • NOMINEE | 2015
    Hawaii Nene Award
  • NOMINEE | 2015
    New Hampshire Great Stone Face Award
  • HONOR | 2014
    Children's Book Committee at Bank Street College Children's Book of the Year
  • SUBMITTED | 2014
    ALA Notable Children's Book

Praise

PRAISE FOR THE SERIES:

A New York Times bestselling series
 
"Discover the coolest library in the world." —James Patterson
 
"Lots of action and quirky humor." —The Washington Post
 
★ "A worthy successor to the original madman puzzle-master himself, Willy Wonka." —Booklist, starred review
 
★ "A winner for readers and game-players alike." —Kirkus Reviews, starred review
 
★ "A fun-filled, suspenseful intellectual puzzle." —Shelf Awareness, starred review
 
"Will have readers racing to pick up the next volume." —School Library Journal

Author

© Elena Seibert

When I talk to kids about my new book THE ISLAND OF DR. LIBRIS, I torture them with a tale of electronics deprivation.
     "My main character, Billy Gillfoyle," I say, "is spending the summer in a cabin on a lake.  There is no cable, no TV, no DVR, no X-Box, no PlayStation 3.  There isn't even an old-fashioned VCR."
     By this point, the kids' gasps become audible.
     "On his first day at the cabin," I continue, "Billy drops his iPhone and it shatters.  The nearest Apple store is several hundred miles away."
     Jaws drop.  The kids are practically weeping – just like my hero, Billy Gillfoyle.  He mopes around the cabin after the demise of his iPhone and ends up in this scene with his mother:
    
  "Billy, what do you think kids did back before video games or TV or even electricity?"
  "I don't know.  Cried a lot?"  He plopped down dramatically on the couch.
  "No, Billy. They read books.  They made up stories and games.  They took nothing and turned it into something."
 
     And that's what happens to Billy in this book:  He learns to start using and trusting his own imagination.
     Characters from books that he reads in Dr. Libris' study start coming to life out on the island in the middle of the lake.   In no time, Hercules, the monster Antaeus, Robin Hood, Maid Marian, The Three Musketeers, D'Artagnan, Pollyanna, and Tom Sawyer are all bumping into each other's stories.  It's up to Billy, with the help of his new friend Walter, and a bookcase filled with classic literature, to "imagine" a scenario that will bring all the conflicts to a tidy resolution. 
     Yep.  In THE ISLAND OF DR. LIBRIS, Billy Gillfoyle is learning how to become a writer.  He puts his characters into situations and conflicts that will, ultimately, take him to the happy ending he, and everybody else, is looking for.
     When all seems lost, he is on the island with his new friends Robin Hood, Maid Marian, and Hercules, despairing that he's not heroic enough to rescue his asthmatic friend Walter from the clutches of the evil Space Lizard (yes, hideous creatures from video games and fairy tales eventually come to life on the island, too.) 
 
  "Ho, lads and lassie!" said Robin Hood.  "All is not lost!  Look you, Sir William – I remember a time when Sir Guy of Gisbourne held me captive in his tower.  Did my band of merry followers let a moat or castle walls stand in their way?"
  "Nay!" said Marian.  "Little John and I didst lead the charge.  Oh, how the arrows did fly that day!"
  "I'm not Little John," Billy said quietly.  "Or you, Maid Marian.  I'm not a hero."  He looked down at Walter's inhaler.  "I'm just a kid who can't even save his own family."
  "Nonsense," said Maid Marian. "Each of us can choose who or what we shall be.  We write our own stories, Sir William.  We write them each and every day."
  "And," added Hercules, "if you write it boldly enough, others will write about you, too."
 
     In my book ESCAPE FROM MR. LEMONCELLO'S LIBRARY, I wanted to make young readers excited about reading and doing research.  I tried to turn a trip to the library into an incredibly fun scavenger hunt, filled with puzzles and surprises.  (In my perpetually twelve-years-old mind, that's what doing research actually is.)
     With THE ISLAND OF DR. LIBRIS, I am hoping to excite young readers about the power and awesomeness of their own imaginations. I want them to take nothing and turn it into something.  To take two old ideas, toss them together, and create something new.
     And, when they write their own stories, maybe some of them will decide they want to become authors, writing stories for the rest of us, too!
     
     
 

View titles by Chris Grabenstein

Guides

Classroom Activities for Escape from Mr. Lemoncello's Library: The Graphic Novel

Classroom activities supplement discussion and traditional lessons with group projects and creative tasks. Can be used in pre-existing units and lessons, or as stand-alone.

(Please note: the guide displayed here is the most recently uploaded version; while unlikely, any page citation discrepancies between the guide and book is likely due to pagination differences between a book’s different formats.)

Photos

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additional book photo
additional book photo
additional book photo
additional book photo

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